Introducing HammerJam Weekly!

Oh hey there, it’s been a while, yeah? We’re knee deep in Shwip development and will have a few awesome and juicy announcements in the weeks to come. In other news, we’re going to start writing up a weekly summary of what we’ve been up to. It could be a devlog, complaints about the weather, interesting new game developments, sales figures, etc. The world is our jam, and we intend to hammer it. Let’s get to it.

HammerJam Weekly – June 5-12, 2015

Steam integration is going quite well. Stats, leader-boards, trading cards, and achievements are in! We can’t show them just yet, but rest assured there are some tough ones in there which will take some serious practice to get. We suggest a daily regiment of thumb exercise up until launch. Speaking of launch, we’re testing Shwip on a bunch of computers to ensure maximum compatibility. We don’t want the game to crash now, do we!?? The rest of the week will be bug fixes and a few more additions to how enemies spawn in arcade and style mode.

That’s it for this week, we’ll leave you with this awesome track from Scott! Enjoy!